An easy way to create 3D geometry inside Adobe Flash® CS4


Feb

18

An easy way to create 3D geometry inside Adobe Flash® CS4

by Dave Klein

In Part 1 of my series, An easy way to bring 3D content into your Adobe Flash projects, I walked you through how to use FreeSpin3D to import a 3D model into a project we created with Adobe Flash CS4 Professional and apply interactive behaviors with just a few settings.

In this tutorial, I will show you how to use FreeSpin3D to create 3D geometry directly inside Flash CS4 Professional, and then apply an interactive texture that will act as a navigation system to launch product pages on the Adobe website. You can see a working example of the finished project on the FreeSpin website.

If you missed Part 1, I encourage you to review it to get a better understanding of FreeSpin3D basics. FreeSpin3D is a tightly integrated 3D extension for Flash software that provides a visual workflow easy enough for beginning Flash designers to understand. It also provides an ActionScript API that enables advanced developers to create more complex 3D projects.

In this tutorial, I use a FreeSpin3D SpinUp. SpinUps extend the core functionality of FreeSpin3D and act as building blocks for creating more advanced 3D projects.

Go to Adobe Edge and try it for your self


2 Responses to “ An easy way to create 3D geometry inside Adobe Flash® CS4 ”

  • Avatar
    Sarala Says:

    I just checked out your portfolio for the first time in a while. Very impressive work indeed! You are a very talented web designer.

  • Avatar
    Reyes Kagy Says:

    OK good to see- informed blogs are always helpful! See yas.


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